How to Add a Monolith to Your Space Engineers Save: A Step-by-Step Guide

AI Gateway,truefoundry,OpenAPI,Additional Header Parameters
AI Gateway,truefoundry,OpenAPI,Additional Header Parameters

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How to Add a Monolith to Your Space Engineers Save: A Step-by-Step Guide

When diving into the creative possibilities of Space Engineers, players often search for ways to enhance their gameplay and personalize their worlds. One of the most intriguing additions you can make to your save file is the Monolith. This guide will walk you through the process of adding a Monolith to your Space Engineers save step-by-step, while also integrating the use of AI technologies through frameworks like AI Gateway and truefoundry.

Understanding the Basics of Space Engineers

Before we dive into the intricate details of adding a Monolith, letโ€™s briefly understand what Space Engineers is all about. Developed by Keen Software House, Space Engineers is a sandbox game centered on engineering, construction, exploration, and survival in space. Players can build spacecraft, space stations, and planetary outposts, and contribute to a dynamic environment.

To make your Space Engineers experience more immersive, the addition of unique structures such as the Monolith can provide aesthetic appeal, lore richness, and strategic advantages.

Step 1: Preparing Your Computing Environment

Adding custom elements to your Space Engineers save file requires some technical preparation. You will need the following:

  • A working copy of Space Engineers.
  • An IDE or text editor for editing your save files (Visual Studio Code is recommended).
  • The AI Gateway setup, in case you want your Monolith to interact with AI systems.

Install AI Gateway

Follow these simple steps to install the AI Gateway:

curl -sSO https://download.apipark.com/install/quick-start.sh; bash quick-start.sh

This will install the necessary components for integrating AI features, such as truefoundry and OpenAPI, into your gameplay.

Step 2: Accessing Your Save Files

To modify your save, you first need to access your save files. These can usually be found in the following directory:

C:\Users\<YourUsername>\AppData\Roaming\SpaceEngineers\Saves

Once you locate the appropriate save folder, you can proceed to modify your world.

Step 3: Editing the Save File to Add a Monolith

  1. Open the Save File: Using your preferred text editor, open the save file corresponding to your Space Engineers world.
  2. Locate the Entities Section: Within the world file, you will notice a section labeled "Entities." This is where all constructed objects are stored.
  3. Add Monolith Entry: You will need to insert an entry for the Monolith. Below is a simple example of how you might structure the code to include in your world file:
{
    "TypeId": "MyObjectBuilder_CubeBlock",
    "SubtypeId": "Monolith",
    "Position": {
        "X": 100,
        "Y": 0,
        "Z": 200
    },
    "Orientation": {
        "Forward": { "X": 0, "Y": 0, "Z": 1 },
        "Up": { "X": 0, "Y": 1, "Z": 0 }
    },
    "ColorMask": "0.64453125,0.64453125,0.64453125"
}

Important Note:

Make sure you adapt the Position values to create the desired placement of the Monolith within your space or planetary environment.

Step 4: Save and Reload Your World

After adding the Monolith code to your save file:

  • Save Your Changes: Ensure your changes are saved in the text editor.
  • Reload the Game: Start up Space Engineers and load your modified save. Your Monolith should now be present in your world.

Verification:

To ensure the Monolith has been successfully added, navigate to the coordinates specified in the save file. You should see your newly added structure.

Step 5: Enhancing the Monolith's Capabilities with AI

To bring your Monolith to life, consider integrating AI functionalities, so it can provide useful information, or even act within quests. You can do this via the AI Gateway and truefoundry framework.

Creating an AI Endpoint

To allow the Monolith to interact with players, you might need to create an API endpoint. Hereโ€™s how you can set that up using an OpenAPI definition:

  1. Define Your API: Create a YAML file that specifies how your Monolith AI should behave.
openapi: 3.0.0
info:
  title: Monolith AI Interaction API
  description: Provides interactive functionality for the Monolith within Space Engineers
  version: "1.0.0"
paths:
  /greet:
    get:
      summary: Greet Player
      responses:
        '200':
          description: A greeting from the Monolith
  1. Add Additional Header Parameters: This allows for enhanced data transmission. An example header in your API might look like this:
parameters:
  - in: header
    name: X-Player-ID
    required: true
    schema:
      type: string

This parameter can be used to identify the player interacting with the Monolith and enhance the experience.

Step 6: Testing Your AI Integration

Once your API is defined, you can test it using a tool like Postman or directly through your game using curl commands. Here's how you might call the API to get a greeting:

curl --location 'http://localhost:5000/greet' \
--header 'X-Player-ID: 12345' \
--header 'Content-Type: application/json'

Make sure that your local server is running and is correctly set up to accept incoming connections for your AI Gateway.

Conclusion: Customize Your Space Engineers Experience

Adding a Monolith to your Space Engineers save file is not only an exciting endeavor but also enhances the gameplay by infusing it with a sense of wonder and discovery. By following this guide, you can enrich your world with custom constructs while leveraging modern AI functionalities through platforms such as AI Gateway and truefoundry.

With careful planning and creativity, you can expand your universe even further. Explore, create, and make Space Engineers your very own!


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By following these steps and implementing the strategies outlined in this guide, you can achieve a fully customized experience that engages you and enriches your adventures in Space Engineers. Enjoy building and exploring within your new realities!

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APIPark Command Installation Process

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APIPark System Interface 02